- adding two new demoscenes
- adding point-match node (see “granular_fastCloth” demo scene)
- force node strength can depend on point normals
- write node allows to output an xform per point
Category: Changelog
Storm v0.5.120
- better smoke flow in smaller scales
- can directly convert smoke/fog into meshes
- trail node can handle substeps as well
- adding volume invert node
- fixing granular upres solver node crash
- holding shift while clicking on “add collider” & “change geo” buttons brings up a filebrowser to storm’s geo folder
- adding one more smoke demo scene/updating others
- fixing “allow sleeping to get moved” option for granular system
- procedurals evaluation bugfix
- faster visibility toggle
- fixing reconnecting nodes not updating
- improved smoke collision
- stitched alembics start on correct frame
- further bugfixes & smaller interface changes
Storm v0.5.132
- read nodes handle static meshes more quickly
- node evaluation and display bugs fixed
- cache writing & macos version more stable
- mesher can handle empty inputs
- nodes can handle relative paths
- fixing dynamic nodes not showing output
- visibility toggling via “1” key improved
- geo attributes panel columns sizes adjusted
- adding an explore scene file location menu entry to file menu
- adding basic smoke setup entry to add objects menu
- fixing smoke emission node for fog inputs & adding max mode for velocity emission
- point node can create point without input
- parameter references work together with @-expressions
- more bugfixes
Storm v0.5.190
- smoke emit node has a density clamp value
- particle friction effect increased (cpu)
- foam-emit node: adding snap parameter and can reduce emission amount
- scaling manips proportional
- improved param eval speed
- force object: reordered params
- bugfixes
Storm v0.5.186
- noise expression function fix
- foam & spray gravity reversed
- adding $GEO env variable
- emitting from nodes into systems more stable
- deform node fix
- fixing write node bug
- bugfix
Storm v0.5.182
- calc-vel node more stable
Storm v0.5.181
- adding attrib-add node
- adding collide-classic node
- adding experimental spray node
- adding experimental foam node
- colliders can now fully pin granular particles when setting “Stick Strength” to 1 and enabling “Transform Stick”
- viewport normals improved for node viewport display
- camera node is moveable while looking through it
- obj-file reader stability improved
- import-system node and others can pick “classic” systems via right clicking parameter field
- mouse wheel support in viewport
- viewport picking stability improved
- bugfixes
Storm v0.5.163
– fixing node deletion crash
– fixing transform node ui viewport issue
– change geo button also works for read nodes
Storm v0.5.162
– new three entry menu for particle rendering style
– per particle size attribute will show in viewport scalings
– improved screen dpi related scalings
– import system imports density & pressure for sph
– improved particle friction to colliders
– plus collider gravity dependent friction and improved static friction
– colliders can get easily inverted
– improved Source uv and velocity interpolation
– attrib-set node can also operate on bool and int attributes now
– improved geo attribute panel column size display
– simpler and new mesher default operation with improved surface
– improved scatter node for surface volumes
– noise node can bet to operate only on positions and/or velocities
– adding attrib-scale node
– adding color-by-vel node
– bugfix project node’s empty attrib creation
– bugfix write node’s read-back function
– make playblast handles one-word paths
– bugfixes
Storm v0.146
- new Alembic geometry import and cache export option
- Undo & Redo
- Copy & Paste
- keyframing by expressions and also some hotkeys for keying translation, rotation and scale directly (Shift+W now sets a translation keyframe, this replaces the old shortcut Shift+W for changing the manipuator space which is now controlled by the shortcut “M”)
- the timeline is more active – moving it updates animations now as well
- STORM_LIC_DIR environment variable can be used to specify the folder where the license file resides in
- colliders are invertible now
- bugfixes