This setup creates an ashtray with Storms vdb tools, a cigarette and smoke. You have to run the scenes one after another to get the needed caches.

This setup creates an ashtray with Storms vdb tools, a cigarette and smoke. You have to run the scenes one after another to get the needed caches.
This setup creates a highres granular particle simulation and adds smoke and swirling particles to it to create a flour like look. Run the scenefiles one by one to get all the necessary caches.
This setup introduces an age attribut and deletes particles if a certain age is reached. There are two versions. First one is for SPH and just uses the delete node. The second one works for Granular Sims, here a workaround is needed to keep the constraints intact.
Download Scenefile (Granular)
Download Scenefile (SPH)
Tutorial by Eloi Andaluz
Tutorial by Eloi Andaluz
This setup creates particle area for ground collision automatically. You can choose between an animated version or a static version via the trail node.