This setup creates an sph sim and adds foam to it. Basic Foam-Emit emits by speed and churn, but additional crest emission is added.
First run the sph water scene and then run the foam scene.
Simulation and Rendering by User BroBpony

This setup creates an sph sim and adds foam to it. Basic Foam-Emit emits by speed and churn, but additional crest emission is added.
First run the sph water scene and then run the foam scene.
Simulation and Rendering by User BroBpony
Tutorial by Eloi Andaluz
Tutorial by Eloi Andaluz
This sim locks particles in place with transform stick and releases them one after another to create a melting effect.
This setup generates and simulates condensation on a given object in a defined area. In addition there is a second setup to mesh the particles.