This setup creates an ashtray with Storms vdb tools, a cigarette and smoke. You have to run the scenes one after another to get the needed caches.
Tag: Intermediate
Foam
This setup creates an sph sim and adds foam to it. Basic Foam-Emit emits by speed and churn, but additional crest emission is added.
First run the sph water scene and then run the foam scene.
Simulation and Rendering by User BroBpony
Flour
Flour
This setup creates a highres granular particle simulation and adds smoke and swirling particles to it to create a flour like look. Run the scenefiles one by one to get all the necessary caches.
Shrinkwrap
SPH Reveal
Bool Balloons
This setups cuts shapes out of a basemesh and converts them into inflated balloons.
Splash
Burnout
Smoke Dissolve
This setup uses the smoke solver to dissolve an object filled with particles. In another step it creates a new object.