This setup wraps cloth around an object and let it keep its shape.
This setups reveals a mesh triggered by an sph sim.
This setups cuts shapes out of a basemesh and converts them into inflated balloons.
This setup enables you to create and control splashes.
This setup creates smoke and fire which follows a turning wheel.
This setup uses the smoke solver to dissolve an object filled with particles. In another step it creates a new object.
This sim increases the width of particles along a curve and keeps them seperated with the push apart node.
This sim locks particles in place with transform stick and releases them one after another to create a melting effect.
This setup creates a campfire with sparks.
This setup simulates a rocketlaunch with Storms Smoke Solver.