This setup creates an ashtray with Storms vdb tools, a cigarette and smoke. You have to run the scenes one after another to get the needed caches.

This setup creates an ashtray with Storms vdb tools, a cigarette and smoke. You have to run the scenes one after another to get the needed caches.
This setup creates a highres granular particle simulation and adds smoke and swirling particles to it to create a flour like look. Run the scenefiles one by one to get all the necessary caches.
This setups emits cold smoke with lots of fuel. Another smoke emitter emits hot smoke to ignite the fuel. Since fuel always burns right away in STORM, the ‘Fuel Burn’ value is animated to prevent the fuel from burning bevor ignition.
Tutorial by Eloi Andaluz
This setup uses the smoke solver to dissolve an object filled with particles. In another step it creates a new object.
Smoke sims can be used as a force to influence other simulations. It is even possible to affect a smoke sim with a smoke sim.