This sim increases the width of particles along a curve and keeps them seperated with the push apart node.
![](https://storm-vfx.com/wp-content/uploads/2023/07/STORM_Push_Apart.gif)
This sim increases the width of particles along a curve and keeps them seperated with the push apart node.
This setup creates a sparkler with dumbparticles for the sparks and a smoke sim on top.
This setup emits spray-particles and smoke from an sph sim. It then advects the particles by a smoke sim for a mist-like movement.