This setup creates a sparkler with dumbparticles for the sparks and a smoke sim on top.
This is a whole project with 3 separate scenefiles.
1. Creation of a custom force with smoke sim
2. Softbodysimulation for the stem
3. Creation and simulation of the dandelion seeds
You need to run them one after another to get the needed caches.
This setup combines two cloth sims, one for the fabric and one for the yarn. It also creates a dynamic guide for the yarn which follows the fabric.
This setup uses smoke and dumb particles to create a spraycan effect. It also contains a useful node combination to create a radial emitter for particles.
This setup creates the Storm logo from lines and simulates them with the cloth solver. In addition there is a nodetree to upscale the result for a much denser look.
This setup generates and simulates condensation on a given object in a defined area. In addition there is a second setup to mesh the particles.
This setup uses a granular system to simulate molten iron. In a second step smoke is added based on the heat of the liquid. Note: First cache the particle cache and then run the smoke sim.
This setup makes particles deform according to an animated alembic file, but releases them over time to create a dissolving effect.