This setup creates an ashtray with Storms vdb tools, a cigarette and smoke. You have to run the scenes one after another to get the needed caches.
This setup creates an sph sim and adds foam to it. Basic Foam-Emit emits by speed and churn, but additional crest emission is added.
First run the sph water scene and then run the foam scene.
Simulation and Rendering by User BroBpony
This setup creates a gravity defying ribbon.
This setup creates smoke emitter for a stylized explosion.
This setup wraps cloth around an object and let it keep its shape.
This setup lets fire travel along a spline.
This setups creates and simulates rotating rag rollers.
This setups emits cold smoke with lots of fuel. Another smoke emitter emits hot smoke to ignite the fuel. Since fuel always burns right away in STORM, the ‘Fuel Burn’ value is animated to prevent the fuel from burning bevor ignition.