This setup creates a gravity defying ribbon.

This setups emits cold smoke with lots of fuel. Another smoke emitter emits hot smoke to ignite the fuel. Since fuel always burns right away in STORM, the ‘Fuel Burn’ value is animated to prevent the fuel from burning bevor ignition.
This setups cuts shapes out of a basemesh and converts them into inflated balloons.
This setup introduces an age attribut and deletes particles if a certain age is reached. There are two versions. First one is for SPH and just uses the delete node. The second one works for Granular Sims, here a workaround is needed to keep the constraints intact.
Download Scenefile (Granular)
Download Scenefile (SPH)