How to create a custom line force to make an sph particle sim follow a path.
Tag: Intermediate
Expanding Foam
Mist
This setup emits spray-particles and smoke from an sph sim. It then advects the particles by a smoke sim for a mist-like movement.
Burn Grains
This setup changes the “maxStretch” attribute inside the smoke volume. So particle constraints will break more easily inside the smoke.
Smoke Unstick Particles
This setup changes the “stick” attribute near smoke. So the stuck particles on the head get unstuck.
Particles Unstick Particles
This setup changes the “stick” attribute near other particles. So The stuck particles on the head gets unstuck.
Cloth Inflate Attribute
This setup controls the amount of inflation in a cloth sim via the inflate attribute.
Frustum Culling
This setup deletes every particle outside your camera view. This is for example useful for faster meshing.