A set of attrib-set nodes to create a procedural sphere from a grid. The nodes can be copy-pasted into other scenes.

A set of attrib-set nodes to create a procedural sphere from a grid. The nodes can be copy-pasted into other scenes.

A set of attrib-set nodes to create a procedural torus from a grid. The nodes can be copy-pasted into other scenes.

A collection of attrib-set nodes to create circles and spirals. The nodes can be copy-pasted into other scenes.

Two preset attrib-Set nodes to distribute points evenly on a sphere or a disc. The nodes can be copy-pasted into other scenes.

This setup creates the Storm logo from lines and simulates them with the cloth solver. In addition there is a nodetree to upscale the result for a much denser look.

This setup generates and simulates condensation on a given object in a defined area. In addition there is a second setup to mesh the particles.

