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Category: Random Setups

Molten Iron

This setup uses a granular system to simulate molten iron. In a second step smoke is added based on the heat of the liquid. Note: First cache the particle cache and then run the smoke sim.

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Tagged Advanced, Granular, Nodes, Smoke

Project Image

This setup projects an image on a granular particle cache at a specific frame.

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Tagged Beginner, Granular, Nodes

SPH Follow Line

How to create a custom line force to make an sph particle sim follow a path.

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Tagged Intermediate, Nodes, SPH

Spin Softbodies

Animation of a source during particle emission will transfer the velocities to the particles.

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Tagged Beginner, Granular

Expanding Foam

This setup creates expanding foam with the granular system.

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Tagged Granular, Intermediate, Nodes

Mist

This setup emits spray-particles and smoke from an sph sim. It then advects the particles by a smoke sim for a mist-like movement.

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Tagged Advection, DumbParticles, Intermediate, Nodes, Smoke, SPH

Dissolve

This setup makes particles deform according to an animated alembic file, but releases them over time to create a dissolving effect.

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Tagged Advanced, Granular, Nodes

Burn Grains

This setup changes the “maxStretch” attribute inside the smoke volume. So particle constraints will break more easily inside the smoke.

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Tagged Granular, Intermediate, Smoke, System interaction

Smoke Unstick Particles

This setup changes the “stick” attribute near smoke. So the stuck particles on the head get unstuck.

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Tagged Granular, Intermediate, Nodes, Smoke, System interaction

Particles Unstick Particles

This setup changes the “stick” attribute near other particles. So The stuck particles on the head gets unstuck.

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Tagged Granular, Intermediate, Nodes

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Advanced Advection Beginner Blender Classic Cloth Copy-Node DumbParticles Eloi Andaluz Granular Intermediate japan Mesher Modo Nodes push-apart-node SDF-Volumes Smoke SPH System interaction Tutorial Useful Snippets VDB

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