This setup uses a granular system to simulate molten iron. In a second step smoke is added based on the heat of the liquid. Note: First cache the particle cache and then run the smoke sim.
Random Setups
Project Image
SPH Follow Line
Spin Softbodies
Animation of a source during particle emission will transfer the velocities to the particles.
Expanding Foam
Mist
This setup emits spray-particles and smoke from an sph sim. It then advects the particles by a smoke sim for a mist-like movement.
Dissolve
This setup makes particles deform according to an animated alembic file, but releases them over time to create a dissolving effect.
Burn Grains
This setup changes the “maxStretch” attribute inside the smoke volume. So particle constraints will break more easily inside the smoke.
Smoke Unstick Particles
This setup changes the “stick” attribute near smoke. So the stuck particles on the head get unstuck.
Particles Unstick Particles
This setup changes the “stick” attribute near other particles. So The stuck particles on the head gets unstuck.