This setup creates expanding foam with the granular system.

This setup emits spray-particles and smoke from an sph sim. It then advects the particles by a smoke sim for a mist-like movement.
This setup makes particles deform according to an animated alembic file, but releases them over time to create a dissolving effect.
This setup changes the “maxStretch” attribute inside the smoke volume. So particle constraints will break more easily inside the smoke.
This setup changes the “stick” attribute near smoke. So the stuck particles on the head get unstuck.
This setup changes the “stick” attribute near other particles. So The stuck particles on the head gets unstuck.
This setup controls the amount of inflation in a cloth sim via the inflate attribute.
This setup deletes every particle outside your camera view. This is for example useful for faster meshing.