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Storm HydroFX | The Simulation Tool

Storm HydroFX | The Simulation Tool

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    • HydroFX 1.5
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Tag: Granular

Force by attribute

This setup divides particles randomly into 3 groups. These groups are then affected by different forces to divide them into 3 piles.

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Tagged Beginner, Granular, Nodes

Magnet

This setup uses the stick and stickmap features in STORMs colliders.

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Tagged Beginner, Classic, Granular

Woodturning

This setup uses a collider to unstick particles from another spinning collider to give the impression of a piece of wood beeing cut on a lathe.

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Tagged Beginner, Granular, Nodes

Clumping

This setup relinks granular particle-constraints to get a clumping effect.

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Tagged Beginner, Granular

Collide particles by id

This setup splits particles by particle-id and let only one stream collide with geometry.

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Tagged Beginner, Granular, Nodes

Granular Foam

This setup adds thick foam to an SPH Sim using the Granular system.

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Tagged Granular, Intermediate, Nodes, SPH, System interaction

Molten Iron

This setup uses a granular system to simulate molten iron. In a second step smoke is added based on the heat of the liquid. Note: First cache the particle cache and then run the smoke sim.

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Tagged Advanced, Granular, Nodes, Smoke

Project Image

This setup projects an image on a granular particle cache at a specific frame.

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Tagged Beginner, Granular, Nodes

Spin Softbodies

Animation of a source during particle emission will transfer the velocities to the particles.

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Tagged Beginner, Granular

Expanding Foam

This setup creates expanding foam with the granular system.

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Tagged Granular, Intermediate, Nodes

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Advanced Advection Beginner Blender Classic Cloth Copy-Node DumbParticles Eloi Andaluz Granular Intermediate japan Mesher Modo Nodes push-apart-node SDF-Volumes Smoke SPH System interaction Tutorial Useful Snippets VDB

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