This setup enables you to create and control splashes.



This setup uses the smoke solver to dissolve an object filled with particles. In another step it creates a new object.
This sim increases the width of particles along a curve and keeps them seperated with the push apart node.
This sim locks particles in place with transform stick and releases them one after another to create a melting effect.
Smoke sims can be used as a force to influence other simulations. It is even possible to affect a smoke sim with a smoke sim.
This setup creates particle area for ground collision automatically. You can choose between an animated version or a static version via the trail node.