This setup creates the Storm logo from lines and simulates them with the cloth solver. In addition there is a nodetree to upscale the result for a much denser look.

This setup creates the Storm logo from lines and simulates them with the cloth solver. In addition there is a nodetree to upscale the result for a much denser look.

This setup generates and simulates condensation on a given object in a defined area. In addition there is a second setup to mesh the particles.


This setup uses a granular system to simulate molten iron. In a second step smoke is added based on the heat of the liquid. Note: First cache the particle cache and then run the smoke sim.

Animation of a source during particle emission will transfer the velocities to the particles.

This setup emits spray-particles and smoke from an sph sim. It then advects the particles by a smoke sim for a mist-like movement.

This setup makes particles deform according to an animated alembic file, but releases them over time to create a dissolving effect.
