– fixing node deletion crash
– fixing transform node ui viewport issue
– change geo button also works for read nodes
Author: storm-vfx
Storm v0.5.162
– new three entry menu for particle rendering style
– per particle size attribute will show in viewport scalings
– improved screen dpi related scalings
– import system imports density & pressure for sph
– improved particle friction to colliders
– plus collider gravity dependent friction and improved static friction
– colliders can get easily inverted
– improved Source uv and velocity interpolation
– attrib-set node can also operate on bool and int attributes now
– improved geo attribute panel column size display
– simpler and new mesher default operation with improved surface
– improved scatter node for surface volumes
– noise node can bet to operate only on positions and/or velocities
– adding attrib-scale node
– adding color-by-vel node
– bugfix project node’s empty attrib creation
– bugfix write node’s read-back function
– make playblast handles one-word paths
– bugfixes
Storm v0.146
- new Alembic geometry import and cache export option
- Undo & Redo
- Copy & Paste
- keyframing by expressions and also some hotkeys for keying translation, rotation and scale directly (Shift+W now sets a translation keyframe, this replaces the old shortcut Shift+W for changing the manipuator space which is now controlled by the shortcut “M”)
- the timeline is more active – moving it updates animations now as well
- STORM_LIC_DIR environment variable can be used to specify the folder where the license file resides in
- colliders are invertible now
- bugfixes
Storm v0.140
- Initial release
