Tag: Nodes
Introduction to Cloth
Introduction to nodes
Tutorial by Eloi Andaluz
Smoke Dissolve
This setup uses the smoke solver to dissolve an object filled with particles. In another step it creates a new object.
Push Apart
This sim increases the width of particles along a curve and keeps them seperated with the push apart node.
Melting ice
This sim locks particles in place with transform stick and releases them one after another to create a melting effect.
Advect Smoke with Smoke
Smoke sims can be used as a force to influence other simulations. It is even possible to affect a smoke sim with a smoke sim.
SPH Voxelized
Automatic Particle Area
This setup creates particle area for ground collision automatically. You can choose between an animated version or a static version via the trail node.