After your simulation is finished you might want to convert your particles to a mesh. Luckily the Mesher can do this for you. This is especially useful if you want to render your liquid simulations.

Input: Particles

Output: Mesh or VDB

EnabledEnable or Disable the Node
Input Particle Sequence PathURL to your particle cache.
Output Alembic File PathLocation for the stitched Alembic file
Voxel SizeUse a smaller voxelsize to get a higher resolution mesh
BlendingAdditional world space distance between particles that still get connected. Keep this on a low value to speed up meshing.
SmoothingSmoothes the output (range 0.0 – 1.0)
AdaptivityReduces Mesh complexity
Radius Control ModeExpose and operate the mesher via radius and surface controls
RadiusThe mesher particle radius. Needs to be at least twice the voxelsize
Blending SmoothingSmoothes the intermediate output (range 0.0 – 1.0)
Iso ValueAt what distance to create the surface in the volume
Calc NormalsToggle to create Normals on the Mesh
Keep AttributesA list of attributes to transfer to the mesh or the volume
VDB OutputEnables to output a VDB volume instead of a mesh
Show ParticlesShows the input particles in the viewport
Show MeshShows the generated surface