General settings concerning your scene can be found here.
Channel | Explanation |
---|---|
Time Range | |
Start Frame | The Frame-number on which the timeline starts |
End Frame | Last Frame in the timeline |
FPS | Frames per Second. Typically used to match the FPS of your footage, but can also be used to create Slowmotion Effects |
General Solver Settings | |
CFL Number | The CFL Number determines the actual number of used substeps. Higher values reduce substeps. (range 0.0-1.0) |
Min Substeps | The minimum of used substeps. Increase this value to stabilize your simulation. |
Max Substeps | Maximum of used substeps. |
Collide Ground | Wether or not the particles of a classic System should collide with the ground. |
Run Procedurals on Subframes | Evaluates the nodegraph also on subframes |
Display Controls | |
Show Grid | Displays a grid in the viewport |
Point Size | Size of the particles |
Iso Point Size Multi | Size of voxels |
Particle Render Mode | Choose the style of how to render particles |
Wireframe | Displays Wireframe |
Wireframe On Shaded | Displays Wireframe on shaded geo |
Flat Shading | Enforces overall Flatshading |
Volume Downsample | Viewport downsampling of Volumes |
GPU Accel. Volume Drawing | Accelerated volumedrawing using cuda. Change frame to see an effect. |
Export Settings | |
Fallback Images Path | A file or folder path for png playblast output |
Fallback Cache Folder | A folder path for cache output |