Deform

The Granular Particle System can produce softbody-like results. With this node you can transfer you simulated motion from the particles back to your source mesh.

Input 1: Mesh – Geo to deform

Input 2: Particles – Particle Cache at Rest

Input 3: Particles – Animated Particle Cache

Output: Mesh

ChannelExplanation
EnabledEnable or Disable the Node
Search radiusThe distance to look from each point in the mesh (left input) to find influence points in the rest shape (middle input)
Use emission-pos attributeUse the right inputs emission-pos attribute as reference