The Granular Particle System can produce softbody-like results. With this node you can transfer you simulated motion from the particles back to your source mesh.
Input 1: Mesh – Geo to deform
Input 2: Particles – Particle Cache at Rest
Input 3: Particles – Animated Particle Cache
|Enabled||Enable or Disable the Node|
|Search radius||The distance to look from each point in the mesh (left input) to find influence points in the rest shape (middle input)|
|Use emission-pos attribute||Use the right inputs emission-pos attribute as reference|