After your simulation is finished you might want to convert your particles to a mesh. Luckily the Mesher can do this for you. This is especially useful if you want to render your liquid simulations.
Input: Particles
Output: Mesh or VDB
| Channel | Explanation |
|---|---|
| Enabled | Enable or Disable the Node |
| Input Particle Sequence Path | URL to your particle cache. |
| Output Alembic File Path | Location for the stitched Alembic file |
| Voxel Size | Use a smaller voxelsize to get a higher resolution mesh |
| Blending | Additional world space distance between particles that still get connected. Keep this on a low value to speed up meshing. |
| Smoothing | Smoothes the output (range 0.0 – 1.0) |
| Adaptivity | Reduces Mesh complexity |
| Radius Control Mode | Expose and operate the mesher via radius and surface controls |
| Radius | The mesher particle radius. Needs to be at least twice the voxelsize |
| Blending Smoothing | Smoothes the intermediate output (range 0.0 – 1.0) |
| Iso Value | At what distance to create the surface in the volume |
| Calc Normals | Toggle to create Normals on the Mesh |
| Keep Attributes | A list of attributes to transfer to the mesh or the volume |
| VDB Output | Enables to output a VDB volume instead of a mesh |
| Show Particles | Shows the input particles in the viewport |
| Show Mesh | Shows the generated surface |
