General settings concerning your scene can be found here.
| Channel | Explanation |
|---|---|
| Time Range | |
| Start Frame | The Frame-number on which the timeline starts |
| End Frame | Last Frame in the timeline |
| FPS | Frames per Second. Typically used to match the FPS of your footage, but can also be used to create Slowmotion Effects |
| General Solver Settings | |
| CFL Number | The CFL Number determines the actual number of used substeps. Higher values reduce substeps. (range 0.0-1.0) |
| Min Substeps | The minimum of used substeps. Increase this value to stabilize your simulation. |
| Max Substeps | Maximum of used substeps. |
| Collide Ground | Wether or not the particles of a classic System should collide with the ground. |
| Run Procedurals on Subframes | Evaluates the nodegraph also on subframes |
| Display Controls | |
| Show Grid | Displays a grid in the viewport |
| Point Size | Size of the particles |
| Iso Point Size Multi | Size of voxels |
| Particle Render Mode | Choose the style of how to render particles |
| Wireframe | Displays Wireframe |
| Wireframe On Shaded | Displays Wireframe on shaded geo |
| Flat Shading | Enforces overall Flatshading |
| Volume Downsample | Viewport downsampling of Volumes |
| GPU Accel. Volume Drawing | Accelerated volumedrawing using cuda. Change frame to see an effect. |
| Export Settings | |
| Fallback Images Path | A file or folder path for png playblast output |
| Fallback Cache Folder | A folder path for cache output |
