The Granular Particle System can produce softbody-like results. With this node you can transfer you simulated motion from the particles back to your source mesh.
Input 1: Mesh – Geo to deform
Input 2: Particles – Particle Cache at Rest
Input 3: Particles – Animated Particle Cache
Output: Mesh
| Channel | Explanation |
|---|---|
| Enabled | Enable or Disable the Node |
| Search radius | The distance to look from each point in the mesh (left input) to find influence points in the rest shape (middle input) |
| Use emission-pos attribute | Use the right inputs emission-pos attribute as reference |
