This sim increases the width of particles along a curve and keeps them seperated with the push apart node.

This sim increases the width of particles along a curve and keeps them seperated with the push apart node.

This sim locks particles in place with transform stick and releases them one after another to create a melting effect.

Smoke sims can be used as a force to influence other simulations. It is even possible to affect a smoke sim with a smoke sim.

This setup creates particle area for ground collision automatically. You can choose between an animated version or a static version via the trail node.


This setup divides particles randomly into 3 groups. These groups are then affected by different forces to divide them into 3 piles.
