This setup changes the “stick” attribute near smoke. So the stuck particles on the head get unstuck.

This setup changes the “stick” attribute near smoke. So the stuck particles on the head get unstuck.
This setup changes the “stick” attribute near other particles. So The stuck particles on the head gets unstuck.
This setup controls the amount of inflation in a cloth sim via the inflate attribute.
This setup deletes every particle outside your camera view. This is for example useful for faster meshing.