---
title: Mesher
description: "After your simulation is finished you might want to convert your particles to a mesh. Luckily the Mesher can do this for you. This is especially useful if you want to render your liquid simulations. Input: Particles Output: Mesh or…"
url: "https://storm-vfx.com/docs/mesher/"
updated: "2021-05-22"
category: Nodegraph / Nodes / Classic
---

# Mesher

After your simulation is finished you might want to convert your particles to a mesh. Luckily the Mesher can do this for you. This is especially useful if you want to render your liquid simulations.

Input: Particles

Output: Mesh or VDB

| Channel | Explanation |
| --- | --- |
| Enabled | Enable or Disable the Node |
|  |  |
| Input Particle Sequence Path | URL to your particle cache. |
| Output Alembic File Path | Location for the stitched Alembic file |
|  |  |
| Voxel Size | Use a smaller voxelsize to get a higher resolution mesh |
| Blending | Additional world space distance between particles that still get connected. Keep this on a low value to speed up meshing. |
| Smoothing | Smoothes the output (range 0.0 - 1.0) |
| Adaptivity | Reduces Mesh complexity |
|  |  |
| Radius Control Mode | Expose and operate the mesher via radius and surface controls |
| Radius | The mesher particle radius. Needs to be at least twice the voxelsize |
| Blending Smoothing | Smoothes the intermediate output (range 0.0 - 1.0) |
| Iso Value | At what distance to create the surface in the volume |
|  |  |
| Calc Normals | Toggle to create Normals on the Mesh |
| Keep Attributes | A list of attributes to transfer to the mesh or the volume |
| VDB Output | Enables to output a VDB volume instead of a mesh |
|  |  |
| Show Particles | Shows the input particles in the viewport |
| Show Mesh | Shows the generated surface |
|  |  |
