---
title: Deform
description: "The Granular Particle System can produce softbody-like results. With this node you can transfer you simulated motion from the particles back to your source mesh. Input 1: Mesh - Geo to deform Input 2: Particles - Particle Cache at Rest…"
url: "https://storm-vfx.com/docs/deformer/"
updated: "2021-05-22"
category: Nodegraph / Nodes / Deform
---

# Deform

The Granular Particle System can produce softbody-like results. With this node you can transfer you simulated motion from the particles back to your source mesh.

Input 1: Mesh - Geo to deform

Input 2: Particles - Particle Cache at Rest

Input 3: Particles - Animated Particle Cache

Output: Mesh

| Channel | Explanation |
| --- | --- |
| Enabled | Enable or Disable the Node |
|  |  |
| Search radius | The distance to look from each point in the mesh (left input) to find influence points in the rest shape (middle input) |
| Use emission-pos attribute | Use the right inputs emission-pos attribute as reference |
|  |  |
